Open-world games love to promise worlds that never run dry, and most of them eventually do. Tomo: Endless Blue is wagering it can dodge that fate by letting AI build the world itself, so every player gets their own islands, villages, and quests. The studio behind it, Onibi, has just closed a strategic funding round to chase that idea, and Southeast Asia sits at the centre of its plans.
Editor
Kai T chevron_right
Table of Contents
The news: SeaX Ventures and Pix Capital back Onibi
Onibi announced on 10 June that it has closed a strategic funding round led by SeaX Ventures, a venture capital firm operating across Southeast Asia and the US, together with Pix Capital. The amount was not disclosed. The studio says the money will accelerate development of Tomo: Endless Blue toward its full commercial launch, fund expansion across Southeast Asia, and support preparations for the game’s upcoming Alpha launch on Kickstarter.
The Kickstarter campaign has already given the studio a proof point: it cleared its USD 100,000 goal, and Onibi says it did so within 60 hours.
What makes Tomo: Endless Blue different
Founded by Benjamin Devienne, Onibi is building Tomo: Endless Blue as an AI-powered open-world multiplayer RPG. The studio’s proprietary AI models generate villages, cultures, NPCs, dialogue, quests, and stories that differ from player to player, layered on top of physics-based voxel systems and multiplayer infrastructure.

The longer-term plan goes beyond a single game. Onibi wants Tomo to become a creator platform where players build their own RPG experiences, turning simple prompts into villages, stories, quests, and minigames without needing technical skills. In short, the studio is betting that the next wave of games will be shaped as much by players as by developers.
The team has the resumes to be taken seriously: Onibi’s developers and artists have worked on Fortnite, League of Legends, Baldur’s Gate 3, Fall Guys, Grand Theft Auto, and World of Warcraft. The studio spans San Francisco, London, and Bordeaux, and is developing the game in partnership with French studio Mujina.
Why the Asia push matters here
“AI-native game development is one of the most consequential frontiers in the broader deep-tech wave,” said Dr. Kid Parchariyanon, founder and managing partner of SeaX Ventures, announcing the investment.
For players in Malaysia and the rest of the region, the practical signal is where the money points: Onibi says its expansion strategy runs through Southeast Asia, with Asia central to the game’s commercial plans. A lead investor based in the region usually means regional communities, events, and infrastructure get prioritised earlier rather than later. Onibi has not announced Malaysia-specific plans yet, so treat this as direction rather than promises.
What happens next
Tomo: Endless Blue does not have a release date or pricing yet. The Kickstarter campaign is live now, an Alpha is on the way for backers, and gameplay and reveal trailers are up on YouTube for anyone who wants to see the AI-generated islands in motion.
AI-generated game worlds have spent years as pitch-deck material. This funding round is one more sign they are becoming playable products, and this one is being built with our corner of the map in mind.