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LVL Zero Backs Four Indian Studios Aiming for Global Games

The MIXI, Nazara and Chimera VC backed incubator names its first cohort, four indie teams building for worldwide PC, console and mobile players.

India's indie game scene has been a producer of mobile hits for years, but a new incubator wants its studios building for the same global PC and console audience Malaysian gamers are part of. LVL Zero, billed as India's first gaming-focused incubator, has named the four startups in its inaugural cohort, picked from over 240 applications.

The programme is backed by MIXI Global Investments, Nazara Technologies and Chimera VC, and runs as a 100-day, execution-first sprint that bundles mentorship, publishing readiness and product support for early-stage teams.

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Kai T chevron_right

Tech editor at ProductNation Malaysia Covers the latest in gadgets, apps, AI, and consumer tech, turning press releases into stor ...

Who made the LVL Zero cut

  • Impulse Mechanics is building Mech It Happen!, a physics sandbox where players construct machines to solve traversal, destruction and mechanical puzzles.
  • YK Game Studio is working on Chiklet's Human Products, a satirical reverse-farming survival game where animals farm "human products".
  • Xigma Games, the studio behind The Bonfire franchise and its more than 10 million downloads, is developing Metal Haven, a sci-fi strategy title with base building, tactical combat and multiplayer alliances.
  • Arckon Arts, a family-run team that started in animation and YouTube content, is building Stickman Infinite Kingdom, an action-strategy RTS with cinematic stickman animation.
Xigma Games' The Bonfire 2: Uncharted Shores. The studio's franchise has passed 10 million downloads, and its next title Metal Haven is part of the LVL Zero cohort. (Image: Xigma Games)

Why this matters beyond India

The interesting shift here is ambition. These are not regional experiments: the cohort spans sandbox simulation, survival, real-time strategy and large-scale multiplayer, all aimed at international players on PC, console and mobile. "What's becoming increasingly clear is that Indian indie studios are no longer thinking small," said Sagar Nair, LVL Zero's Head of Incubation.

The release also points to a familiar enabler: smaller teams leaning on accessible engines, AI-assisted prototyping and data-driven iteration to build games that previously needed far bigger infrastructure. That same playbook is open to studios across Southeast Asia, including Malaysia's own indie scene.

LVL Zero's ecosystem partners include Google Play, AppsFlyer, ID@Xbox, Gameramp, Lysto and Sentient, which gives cohort studios a direct line into distribution, attribution and console programmes that indie teams usually have to queue for.

The takeaway

For Malaysian players, the practical upshot is more globally polished games coming out of this region's time zones, genres and sensibilities. For local developers, it is a case study worth watching: structured incubation plus platform partnerships is how a neighbouring market is trying to turn indie potential into exportable IP.

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